All animation-related classes & functions.
The biggest exports are Animation
and its subclasses, as well as Animator
. A
global instance of Animator
is also exported, under the animator
name.
These can be used both within a WindowManager context (where stepping is done
automatically by the pytermgui.window_manager.Compositor
on every frame, or manually,
by calling animator.step
with an elapsed time argument.
You can register animations to the Animator using either its schedule
method, with
an already constructed Animation
subclass, or either Animator.animate_attr
or
Animator.animate_float
for an in-place construction of the animation instance.
animator = Animator()
module-attribute
The global Animator instance used by all of the library.
Animation
dataclass
The baseclass for all animations.
Source code in pytermgui/animations.py
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166 | @dataclass
class Animation:
"""The baseclass for all animations."""
duration: int
direction: Direction
loop: bool
on_step: Callable[[Animation], bool] | None
on_finish: Callable[[Animation], None] | None
state: float
_remaining: float
def __post_init__(self) -> None:
self.state = 0.0 if self.direction is Direction.FORWARD else 1.0
self._remaining = self.duration
self._is_paused = False
def _update_state(self, elapsed: float) -> bool:
"""Updates the internal float state of the animation.
Args:
elapsed: The time elapsed since last update.
Returns:
True if the animation deems itself complete, False otherwise.
"""
if self._is_paused:
return False
self._remaining -= elapsed * 1000
self.state = (self.duration - self._remaining) / self.duration
if self.direction is Direction.BACKWARD:
self.state = 1 - self.state
self.state = min(self.state, 1.0)
if not 0.0 <= self.state < 1.0:
if not self.loop:
return True
self._remaining = self.duration
self.direction = Direction(self.direction.value * -1)
return False
def pause(self, setting: bool = True) -> None:
"""Pauses the animation."""
self._is_paused = setting
def resume(self) -> None:
"""Resumes the animation."""
self.pause(False)
def step(self, elapsed: float) -> bool:
"""Updates animation state.
This should call `_update_state`, passing in the elapsed value. That call
will update the `state` attribute, which can then be used to animate things.
Args:
elapsed: The time elapsed since last update.
"""
state_finished = self._update_state(elapsed)
step_finished = False
if self.on_step is not None:
step_finished = self.on_step(self)
return state_finished or step_finished
def finish(self) -> None:
"""Finishes and cleans up after the animation.
Called by `Animator` after `on_step` returns True. Should call `on_finish` if it
is not None.
"""
if self.on_finish is not None:
self.on_finish(self)
|
finish()
Finishes and cleans up after the animation.
Called by Animator
after on_step
returns True. Should call on_finish
if it
is not None.
Source code in pytermgui/animations.py
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166 | def finish(self) -> None:
"""Finishes and cleans up after the animation.
Called by `Animator` after `on_step` returns True. Should call `on_finish` if it
is not None.
"""
if self.on_finish is not None:
self.on_finish(self)
|
pause(setting=True)
Pauses the animation.
Source code in pytermgui/animations.py
| def pause(self, setting: bool = True) -> None:
"""Pauses the animation."""
self._is_paused = setting
|
resume()
Resumes the animation.
Source code in pytermgui/animations.py
| def resume(self) -> None:
"""Resumes the animation."""
self.pause(False)
|
step(elapsed)
Updates animation state.
This should call _update_state
, passing in the elapsed value. That call
will update the state
attribute, which can then be used to animate things.
Parameters:
Name |
Type |
Description |
Default |
elapsed |
float
|
The time elapsed since last update. |
required
|
Source code in pytermgui/animations.py
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156 | def step(self, elapsed: float) -> bool:
"""Updates animation state.
This should call `_update_state`, passing in the elapsed value. That call
will update the `state` attribute, which can then be used to animate things.
Args:
elapsed: The time elapsed since last update.
"""
state_finished = self._update_state(elapsed)
step_finished = False
if self.on_step is not None:
step_finished = self.on_step(self)
return state_finished or step_finished
|
Animator
The Animator class
This class maintains a list of animations (self._animations), stepping
each of them forward as long as they return False. When they return
False, the animation is removed from the tracked animations.
This stepping is done when step
is called.
Source code in pytermgui/animations.py
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322 | class Animator:
"""The Animator class
This class maintains a list of animations (self._animations), stepping
each of them forward as long as they return False. When they return
False, the animation is removed from the tracked animations.
This stepping is done when `step` is called.
"""
def __init__(self) -> None:
"""Initializes an animator."""
self._animations: list[Animation] = []
def __contains__(self, item: object) -> bool:
"""Returns whether the item is inside _animations."""
return item in self._animations
@property
def is_active(self) -> bool:
"""Determines whether there are any active animations."""
return len(self._animations) > 0
def step(self, elapsed: float) -> None:
"""Steps the animation forward by the given elapsed time."""
for animation in self._animations.copy():
if animation.step(elapsed):
self._animations.remove(animation)
animation.finish()
def schedule(self, animation: Animation) -> None:
"""Starts an animation on the next step."""
self._animations.append(animation)
def animate_attr(self, **animation_args: Any) -> AttrAnimation:
"""Creates and schedules an AttrAnimation.
All arguments are passed to the `AttrAnimation` constructor. `direction`, if
given as an integer, will be converted to a `Direction` before being passed.
Returns:
The created animation.
"""
if "direction" in animation_args:
animation_args["direction"] = Direction(animation_args["direction"])
anim = AttrAnimation(**animation_args)
self.schedule(anim)
return anim
def animate_float(self, **animation_args: Any) -> FloatAnimation:
"""Creates and schedules an Animation.
All arguments are passed to the `Animation` constructor. `direction`, if
given as an integer, will be converted to a `Direction` before being passed.
Returns:
The created animation.
"""
if "direction" in animation_args:
animation_args["direction"] = Direction(animation_args["direction"])
anim = FloatAnimation(**animation_args)
self.schedule(anim)
return anim
|
__contains__(item)
Returns whether the item is inside _animations.
Source code in pytermgui/animations.py
| def __contains__(self, item: object) -> bool:
"""Returns whether the item is inside _animations."""
return item in self._animations
|
__init__()
Initializes an animator.
Source code in pytermgui/animations.py
| def __init__(self) -> None:
"""Initializes an animator."""
self._animations: list[Animation] = []
|
animate_attr(**animation_args)
Creates and schedules an AttrAnimation.
All arguments are passed to the AttrAnimation
constructor. direction
, if
given as an integer, will be converted to a Direction
before being passed.
Returns:
Source code in pytermgui/animations.py
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304 | def animate_attr(self, **animation_args: Any) -> AttrAnimation:
"""Creates and schedules an AttrAnimation.
All arguments are passed to the `AttrAnimation` constructor. `direction`, if
given as an integer, will be converted to a `Direction` before being passed.
Returns:
The created animation.
"""
if "direction" in animation_args:
animation_args["direction"] = Direction(animation_args["direction"])
anim = AttrAnimation(**animation_args)
self.schedule(anim)
return anim
|
animate_float(**animation_args)
Creates and schedules an Animation.
All arguments are passed to the Animation
constructor. direction
, if
given as an integer, will be converted to a Direction
before being passed.
Returns:
Source code in pytermgui/animations.py
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322 | def animate_float(self, **animation_args: Any) -> FloatAnimation:
"""Creates and schedules an Animation.
All arguments are passed to the `Animation` constructor. `direction`, if
given as an integer, will be converted to a `Direction` before being passed.
Returns:
The created animation.
"""
if "direction" in animation_args:
animation_args["direction"] = Direction(animation_args["direction"])
anim = FloatAnimation(**animation_args)
self.schedule(anim)
return anim
|
is_active()
property
Determines whether there are any active animations.
Source code in pytermgui/animations.py
| @property
def is_active(self) -> bool:
"""Determines whether there are any active animations."""
return len(self._animations) > 0
|
schedule(animation)
Starts an animation on the next step.
Source code in pytermgui/animations.py
| def schedule(self, animation: Animation) -> None:
"""Starts an animation on the next step."""
self._animations.append(animation)
|
step(elapsed)
Steps the animation forward by the given elapsed time.
Source code in pytermgui/animations.py
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281 | def step(self, elapsed: float) -> None:
"""Steps the animation forward by the given elapsed time."""
for animation in self._animations.copy():
if animation.step(elapsed):
self._animations.remove(animation)
animation.finish()
|
AttrAnimation
dataclass
Bases: Animation
Animates an attribute going from one value to another.
Source code in pytermgui/animations.py
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246 | @dataclass
class AttrAnimation(Animation):
"""Animates an attribute going from one value to another."""
target: object = None
attr: str = ""
value_type: type = int
end: int | float = 0
start: int | float | None = None
on_step: Callable[[Animation], bool] | None = None
on_finish: Callable[[Animation], None] | None = None
direction: Direction = Direction.FORWARD
loop: bool = False
state: float = field(init=False)
_remaining: int = field(init=False)
def __post_init__(self) -> None:
super().__post_init__()
if self.start is None:
self.start = getattr(self.target, self.attr)
if self.end < self.start:
self.start, self.end = self.end, self.start
self.direction = Direction.BACKWARD
self.end -= self.start
_add_flag(self.target, self.attr)
def step(self, elapsed: float) -> bool:
"""Steps forward in the attribute animation."""
state_finished = self._update_state(elapsed)
step_finished = False
assert self.start is not None
updated = self.start + (self.end * self.state)
setattr(self.target, self.attr, self.value_type(updated))
if self.on_step is not None:
step_finished = self.on_step(self)
if step_finished or state_finished:
return True
return False
def finish(self) -> None:
"""Deletes `__ptg_animated__` flag, calls `on_finish`."""
_remove_flag(self.target, self.attr)
super().finish()
|
finish()
Deletes __ptg_animated__
flag, calls on_finish
.
Source code in pytermgui/animations.py
| def finish(self) -> None:
"""Deletes `__ptg_animated__` flag, calls `on_finish`."""
_remove_flag(self.target, self.attr)
super().finish()
|
step(elapsed)
Steps forward in the attribute animation.
Source code in pytermgui/animations.py
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240 | def step(self, elapsed: float) -> bool:
"""Steps forward in the attribute animation."""
state_finished = self._update_state(elapsed)
step_finished = False
assert self.start is not None
updated = self.start + (self.end * self.state)
setattr(self.target, self.attr, self.value_type(updated))
if self.on_step is not None:
step_finished = self.on_step(self)
if step_finished or state_finished:
return True
return False
|
Direction
Bases: Enum
Animation directions.
Source code in pytermgui/animations.py
| class Direction(Enum):
"""Animation directions."""
FORWARD = 1
BACKWARD = -1
|
FloatAnimation
dataclass
Bases: Animation
Transitions a floating point number from 0.0 to 1.0.
Note that this is just a wrapper over the base class, and provides no extra
functionality.
Source code in pytermgui/animations.py
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186 | @dataclass
class FloatAnimation(Animation):
"""Transitions a floating point number from 0.0 to 1.0.
Note that this is just a wrapper over the base class, and provides no extra
functionality.
"""
duration: int
on_step: Callable[[Animation], bool] | None = None
on_finish: Callable[[Animation], None] | None = None
direction: Direction = Direction.FORWARD
loop: bool = False
state: float = field(init=False)
_remaining: int = field(init=False)
|
is_animated(target, attribute)
Determines whether the given object.attribute is animated.
This looks for __ptg_animated__
, and whether it contains the given attribute.
Source code in pytermgui/animations.py
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70 | def is_animated(target: object, attribute: str) -> bool:
"""Determines whether the given object.attribute is animated.
This looks for `__ptg_animated__`, and whether it contains the given attribute.
"""
if not hasattr(target, "__ptg_animated__"):
return False
animated = getattr(target, "__ptg_animated__")
return attribute in animated
|